PanResponder
PanResponder
reconciles several touches into a single gesture. It makes single-touch gestures resilient to extra touches, and can be used to recognize basic multi-touch gestures.
By default, PanResponder
holds an InteractionManager
handle to block long-running JS events from interrupting active gestures.
It provides a predictable wrapper of the responder handlers provided by the gesture responder system. For each handler, it provides a new gestureState
object alongside the native event object:
A native event is a synthetic touch event with form of PressEvent.
A gestureState
object has the following:
stateID
- ID of the gestureState- persisted as long as there at least one touch on screenmoveX
- the latest screen coordinates of the recently-moved touchmoveY
- the latest screen coordinates of the recently-moved touchx0
- the screen coordinates of the responder granty0
- the screen coordinates of the responder grantdx
- accumulated distance of the gesture since the touch starteddy
- accumulated distance of the gesture since the touch startedvx
- current velocity of the gesturevy
- current velocity of the gesturenumberActiveTouches
- Number of touches currently on screen
Usage Pattern
Example
PanResponder
works with Animated
API to help build complex gestures in the UI. The following example contains an animated View
component which can be dragged freely across the screen
- Function Component Example
- Class Component Example
Try the PanResponder example in RNTester.
Reference
Methods
create()
Parameters:
Name | Type | Required | Description |
---|---|---|---|
config | object | Yes | Refer below |
The config object provides enhanced versions of all of the responder callbacks that provide not only the PressEvent
, but also the PanResponder
gesture state, by replacing the word Responder
with PanResponder
in each of the typical onResponder*
callbacks. For example, the config
object would look like:
onMoveShouldSetPanResponder: (e, gestureState) => {...}
onMoveShouldSetPanResponderCapture: (e, gestureState) => {...}
onStartShouldSetPanResponder: (e, gestureState) => {...}
onStartShouldSetPanResponderCapture: (e, gestureState) => {...}
onPanResponderReject: (e, gestureState) => {...}
onPanResponderGrant: (e, gestureState) => {...}
onPanResponderStart: (e, gestureState) => {...}
onPanResponderEnd: (e, gestureState) => {...}
onPanResponderRelease: (e, gestureState) => {...}
onPanResponderMove: (e, gestureState) => {...}
onPanResponderTerminate: (e, gestureState) => {...}
onPanResponderTerminationRequest: (e, gestureState) => {...}
onShouldBlockNativeResponder: (e, gestureState) => {...}
In general, for events that have capture equivalents, we update the gestureState once in the capture phase and can use it in the bubble phase as well.
Be careful with onStartShould*
callbacks. They only reflect updated gestureState
for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and gestureState
being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.